Halfway to Heroes - A D&D 5e Actual P...

An actual play D&D podcast that follows the story of four recent graduates from the Scrimore Academy. The world of Modras is at peace after the invading Illithid forces were defeated. Now the Academy is closing down as funding has dried up. We follow four students from the last class.

Patreon: patreon.com/MajesticGoose

Discord: bit.ly/oneshotdiscord

Website: MajesticGoose.com

Twitter: @goosemajestic

Leisure
Games
Hobbies
1
Swamp Ass-assins - Part 6
The Goose Gang have finally solved Longclaw Lagoon's stank problem and are ready to continue their tour of Severed Key.
77 min
2
Swamp Ass-assins - Part 5
The Goose Gang further deal with the stink plants before heading to the final floor of the lighthouse.
54 min
3
Swamp Ass-assins - Part 4
The Goose Gang further investigate the lighthouse and find a possible source of the smell.
50 min
4
Swamp Ass-assins - Part 3
The Goose Gang browse some books in the light house that is plaguing Dirty Dan's Swamp.
52 min
5
Swamp Ass-assins - Part 2
The Goose Gang explore the strange lighthouse that seems to be the source of the pollution and smell plaguing Dirty Dan's Swamp.
66 min
6
Swamp Ass-assins - Part 1
The Goose Gang meet some of the townsfolk in Longclaw Lagoon and try to find their leader. They're helped along the way by Drip's new best friend.
59 min
7
Toad Trivia
The Goose Gang head north to the swampy home of the Lizardfolk. Along the way they meet some interesting and helpful friends.
54 min
8
Bad Blood - Part 6
The Goose Gang battle the lobster monstrosity to attempt to win two alliances for the price of one, the goblinoids and the vampires.
59 min
9
Bad Blood - Part 5
The Goose Gang prepare for their fight with the monster before stepping into the coliseum.
62 min
10
Bad Blood - Part 4
The Goose Gang arrive at GooJuu to find it mostly empty and find out why the shipments of blood have stopped arriving.
53 min
11
Bad Blood - Part 3
The Goose Gang journey to Goojuu to investigate why the blood shipments have stopped making it to Misty Falls. They also talk to a goat.
55 min
12
Bad Blood - Part 2
The Goose Gang finally make it to Misty Falls and meet with the leader of the vampires. They find the vampires to not quite be in fighting shape.
67 min
13
Bad Blood - Part 1
The Goose Gang make their way toward Nocturne Castle to parlay with the vampires. Standing in their way is a near impassable mountain range and a blizzard.
70 min
14
School's in Session - Part 2
The Goose Gang investigate the school and find that it's not entirely abandoned. They try to discover what is going on and if they're going to have to switch plans.
56 min
15
Pendle
We were missing two members this session so we recorded a special bonus episode! We take a look back in time before the events of episode 1 where we meet Pendle and how a giant's soul became embedded in the construct.
34 min
16
School's in Session
The Goose Gang decide to stop by the abandoned Illithid school before continuing their journey to recruit more factions.
50 min
17
Trip to Thunderworkx
The Goose Gang head back to Thunderworkx to do a bit of shopping before heading to recruit their next faction.
60 min
18
Mermaid Cove - Finale
The Goose Gang can finally head back to Mermaid Cove and out of the void. They return to Snerkle to make sure he holds up his end of the deal.
64 min
19
Mermaid Cove - Part 6
The Goose Gang learn the truth and confront the shadow. Ulric really wants to go home.
61 min
20
Mermaid Cove - Part 5
The Goose Gang chat with the voice and try to find some shadow tacos. Pendel ignores warnings and then the gang gets impatient.
50 min
21
Mermaid Cove - Part 4
59 min
22
Mermaid Cove - Part 3
The Goose Gang head into the void and meet a mysterious voice.
56 min
23
Mermaid Cove - Part 2
56 min
24
Mermaid Cove - Part 1
The Goose Gang head to Mermaid Cove to try to recruit the aquatic races there to help defend Severed Key in the upcoming battle.
60 min
25
Land of the Gooch
After securing an alliance with the Modron the Goose Gang decide which faction to approach next.
64 min